Waddle: A Penguin's Tale
Our in-progress Penguins VR Project will allow players to experience life at the South Pole—as a penguin! We’re thrilled to work with penguin researcher Jean Pennycook to create a fun, playful experience that introduces people to her NSF-funded work.
Monthly Player Activity
Data Pipeline
No Data
Month of October
There is currently no data for the month of October.
Raw Data
Month of October
Time-sequenced data as provided by the game directly. Includes player events, system feedback and game progression.
Detectors
Month of October
Calculated Events
Month of October
Raw time-sequenced data interwoven with with events generated by automated detectors.
Extractors
Month of October
Feature Data
Month of October
Feature-engineered data that describe game-play at different levels of aggregation.
Templates
These samples link out to a github codespace and are useful for exploration and visualization. They are also effective starting spots for your own experiments.
Publications
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Gagnon, D.J., Ponto, K., Verbeke, M., Nathan, M., Kopp, K., Tredinnick, R.. (2023). Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality. In: Haahr, M., Rojas-Salazar, A., Göbel, S. (eds) Serious Games. JCSG 2023. Lecture Notes in Computer Science, vol 14309. Springer, Cham..
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Ponto, K., Tredinnick, R., Verbeke, M., Kopp, K., Swanson, L., Gagnon, D.. (2023). Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning. In 29th ACM Symposium on Virtual Reality Software and Technology (VRST 2023), October 09--11, 2023, Christchurch, New Zealand. ACM, New York, NY, USA.